The hACME Prize: Because ‘Useful’ is Overrated

Hardware is hard, but making something completely useless is where the real soul of hacking lives.
If you’re tired of the endless cycle of software updates that break your favorite features, I have some good news: there is a way to escape the cloud and return to the glorious, messy world of atoms and electrons. The /RooT-Camp 2026 has just announced the ‘Premio hACME’ challenge, and it’s exactly the kind of chaotic energy we need right now.
Here is the deal: you have one year to build something. Or, if you’re the type of person who thrives on caffeine-induced sleep deprivation and a looming deadline, you have exactly three days during the /RooT-Camp itself. The goal isn’t to launch a startup or pitch a VC-funded ecosystem. The goal is simply to create something physical that works.
We’re talking electronics, mechanical rigs, electromechanical monstrosities, or anything else that moves, blinks, or rotates. We’ve all been there—staring at a pile of jumper wires and a half-burnt ESP32, wondering if we can turn it into a device that just feeds a cat or maybe a robotic hand that plays rock-paper-scissors. The hACME prize doesn’t care if your project is ‘disruptive’ or ‘scalable.’ In fact, it explicitly says it can be completely useless, bizarre, or purely artistic.
As someone who has spent way too many late nights debugging I2C communication errors only to realize I had a loose ground wire, I find this incredibly refreshing. There is no ‘product-market fit’ requirement here. There is no ‘user acquisition strategy.’ There is only: Does it work? Is it presentable? Is it legal?
For those of us who like to get our hands dirty with a soldering iron, this is your playground. Whether you’ve been tinkering with a project in the corner of your workshop for six months or you want to pull an all-nighter at the camp to finish a prototype, the stage is set. The only boundary is the law—so keep the illegal stuff for your private basement experiments.
So, dust off that 3D printer, dig out your oscilloscope, and start thinking about how you can turn your most eccentric ideas into something tangible. Let’s show the software world that the most interesting things happen when you actually interact with the physical realm.
Source: rootcamp.rootclub.it
